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* Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only). * A new Map Legend has been added that allows all icons on the World Map to be filtered by category. * A new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies.
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* The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking. * The AI Toggle button on the ability bar now supports cycling through: Attacking while using Abilities, Attacking while not using Abilities, and Not using AI. * All Conditionals have now been categorized in the Custom AI menu. * Additional Custom AI support and updates: * Some encounters have had units added or set to ambush the party during the encounter. * Many encounters have had units swapped out for tougher versions. * Armor and Penetration now scale up on PotD. * This feature becomes available after you have played through the intro once, or loaded a save (after getting the update). * There is now a Start & Skip Intro button that brings the player directly to the second level of the game. * Pillars I history creator now removes options from the list once a choice has been made to prevent confusion.Ĭhangelog for Patch 1.1.0 (added 07 June 2018) - Part I: * Gold, Greed, and Guts achievement now unlocks when loading a save that has completed the quest. * Custom AI settings should now save changes when adding new conditionals or abilities. * Various VO fixes to the Vox Machina voice sets. * Watchers who took the baby orlan in Pillars I will now see her in Vilario's Rest. * Eder's end game state from Pillars I has been fixed. * Players who are hostile to the pirates of Fort Deadlight will find the door to the Court open to prevent the NPCs keeping them in combat without being able to be engaged. * Crew members on Story difficulty can now be killed if they mutiny. * Players are now able to subdue Scyorielaphas even if all the wards are destroyed. * Fixed a combat related memory leak (should improve some FPS on long play sessions). * Fixed a permissions issue that was blocking some players from loading saves. * Fixed multiple Pillars I imports that were importing the incorrect state. * Players can now set or save cloned AI behaviors for all classes, and quick saves will not be lost when doing so. * Level Scaling now enables correctly when toggled on. * Player Dispositions should change less drastically for small decisions. * Mouse clicks now properly resister for users using the Korean IME in windows. * Resolved issue with loading into a black screen on Macs with Intel Integrated Graphics Cards.
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